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imposing object movement on the mesh domain
Posted 24 avr. 2010, 03:17 UTC−4 1 Reply
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Normally, as stated in the Knowledge Base you can use "boundary guides" to guide the mesh. But, how can I guide the whole domain mesh without internal boundaries, but as a displacement on each node (something like spring method). My problem is that I have a very fine mesh around my boundary and I get easily inverted mesh element with moderate movements. I'm looking for solutions around it.
1 Reply Last Post 24 avr. 2010, 04:26 UTC−4