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Increasing local mesh density with second block
Posted 10 août 2012, 09:16 UTC−4 Low-Frequency Electromagnetics, Mesh, Modeling Tools & Definitions, Parameters, Variables, & Functions Version 4.0a 2 Replies
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Hi,
Just a quick question regarding how legitimate a technique I've used is.
I'm modelling magnets and want to plot the force as a function of distance from the magnets. I've already got this working and have got my 1D force plot; however, it's not as smooth as I'd have liked. I know I can improve this by increasing the overall mesh density in my air sphere. I was wondering if it's legitimate for me to use a second box (a very narrow box, which runs the length of the distance over which I'm measuring), as this increases the local mesh density in the area I'm interested in. The second box I've used is filled with air, as this is what is in the larger sphere I'm performing the simulation in.
The force curve I got doing this looks exactly as I'd like (i.e. very smooth), but I just wanted to check this is an acceptable way of increasing mesh density.
Any advice on this would be greatly appreciated.
Thanks
Stephen
Just a quick question regarding how legitimate a technique I've used is.
I'm modelling magnets and want to plot the force as a function of distance from the magnets. I've already got this working and have got my 1D force plot; however, it's not as smooth as I'd have liked. I know I can improve this by increasing the overall mesh density in my air sphere. I was wondering if it's legitimate for me to use a second box (a very narrow box, which runs the length of the distance over which I'm measuring), as this increases the local mesh density in the area I'm interested in. The second box I've used is filled with air, as this is what is in the larger sphere I'm performing the simulation in.
The force curve I got doing this looks exactly as I'd like (i.e. very smooth), but I just wanted to check this is an acceptable way of increasing mesh density.
Any advice on this would be greatly appreciated.
Thanks
Stephen
2 Replies Last Post 11 août 2012, 09:37 UTC−4