Nagi Elabbasi
Facebook Reality Labs
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Posted:
8 years ago
26 août 2016, 10:37 UTC−4
Hi Nate,
You need to define contact interaction between the two walls. The contact algorithm will monitor the distance between the two surfaces and when they overlap a contact force will be internally applied to deform the two bodies until the overlap is eliminated.
Nagi Elabbasi
Veryst Engineering
Hi Nate,
You need to define contact interaction between the two walls. The contact algorithm will monitor the distance between the two surfaces and when they overlap a contact force will be internally applied to deform the two bodies until the overlap is eliminated.
Nagi Elabbasi
Veryst Engineering
Please login with a confirmed email address before reporting spam
Posted:
8 years ago
28 août 2016, 21:00 UTC−4
Hello Nagi,
Thank you for the quick reply. Am I correct in thinking the only way to define contact pairs is to create an assembly? In the model I would like all other adjacent boundaries to be "glued" together. It seems I have two options with these other interfaces, to create "identity pairs" or use the "Union" Boolean Operation. Are these options equivalent and is one preferred over the other? Some of the boundaries I would like to be "glued" are on the same domain as the boundaries which come into contact.
Cheers,
~Nate
Hello Nagi,
Thank you for the quick reply. Am I correct in thinking the only way to define contact pairs is to create an assembly? In the model I would like all other adjacent boundaries to be "glued" together. It seems I have two options with these other interfaces, to create "identity pairs" or use the "Union" Boolean Operation. Are these options equivalent and is one preferred over the other? Some of the boundaries I would like to be "glued" are on the same domain as the boundaries which come into contact.
Cheers,
~Nate
Nagi Elabbasi
Facebook Reality Labs
Please login with a confirmed email address before reporting spam
Posted:
8 years ago
31 août 2016, 11:26 UTC−4
Hi Nate,
You don’t necessarily need to create an Assembly. If the parts are initially touching or overlapping then you need an Assembly for COMSOL to keep them separate, and in that case you should define intermediate Union operators to join parts of the model that you want permanently glued to each other. If the parts you wish to contact are initially separate (meaning there is a gap between them) then the final geometry operator can be a Union. In that case you define the contact pair manually in the Definitions section under “Pairs”. I hope that helps.
Nagi Elabbasi
Veryst Engineering
Hi Nate,
You don’t necessarily need to create an Assembly. If the parts are initially touching or overlapping then you need an Assembly for COMSOL to keep them separate, and in that case you should define intermediate Union operators to join parts of the model that you want permanently glued to each other. If the parts you wish to contact are initially separate (meaning there is a gap between them) then the final geometry operator can be a Union. In that case you define the contact pair manually in the Definitions section under “Pairs”. I hope that helps.
Nagi Elabbasi
Veryst Engineering