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Revolved mesh in 4.2a it's there with the 3D sweep function
Posted 20 avr. 2012, 14:52 UTC−4 3 Replies
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Hello
A few days ago, someone asked about the revolve mesh function, and I complained that it had dissapeared after 3.5.
But that is not true! It's still there but under "sweep" in V4. After a discussion with Sven our local COMSOL office responsble, we tried out the sweep function and here is an example how a revolve can "easily" be generated with a "SWEEP".
Note a quad mesh cannot be swep around if it touches the axis, but that is really because then the QUAD mesh on the axis has a degenerated boundary and two overlapping points, and COMSOL does (in 4.2a) not recognise this mesh and does not transform it automatically to a lower level element tri type
You need to cut your domain into two, not necesarily equal parts, as I have done here.
By clicking on the 3 "Definition View" I hide some of the "air" domain to see the interiour.
To get a more regular mesh, one can pre-mesh some radial edges with i.e. log spaced progression
It's rather evident once you have done it, still it has taken a year for me to discover it ;)
--
Have fun COMSOLing
Ivar
A few days ago, someone asked about the revolve mesh function, and I complained that it had dissapeared after 3.5.
But that is not true! It's still there but under "sweep" in V4. After a discussion with Sven our local COMSOL office responsble, we tried out the sweep function and here is an example how a revolve can "easily" be generated with a "SWEEP".
Note a quad mesh cannot be swep around if it touches the axis, but that is really because then the QUAD mesh on the axis has a degenerated boundary and two overlapping points, and COMSOL does (in 4.2a) not recognise this mesh and does not transform it automatically to a lower level element tri type
You need to cut your domain into two, not necesarily equal parts, as I have done here.
By clicking on the 3 "Definition View" I hide some of the "air" domain to see the interiour.
To get a more regular mesh, one can pre-mesh some radial edges with i.e. log spaced progression
It's rather evident once you have done it, still it has taken a year for me to discover it ;)
--
Have fun COMSOLing
Ivar
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3 Replies Last Post 21 avr. 2012, 04:13 UTC−4