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Posted:
1 decade ago
26 sept. 2014, 07:42 UTC−4
Hi, Saranya,
There are several threads about this. You can dynamically change your geometry by means of Moving Mesh (ALE) or by Deformed Geometry. The difference between them appears in documentation. Basically, the former conserves the material, so I think your best option is Deformed Geometry. The piece you are going to change should have a 'Prescribed Deformation' node active on domain, or else you can just set it to 'Free Deformation' and set the deformation of the boundary. You can use the variables Xg, Yg, Zg to relate deformations to original coordinates. That way, your geometry can depend just on time, as you want, or on some other variable.
Regards,
Jesus.
Hi, Saranya,
There are several threads about this. You can dynamically change your geometry by means of Moving Mesh (ALE) or by Deformed Geometry. The difference between them appears in documentation. Basically, the former conserves the material, so I think your best option is Deformed Geometry. The piece you are going to change should have a 'Prescribed Deformation' node active on domain, or else you can just set it to 'Free Deformation' and set the deformation of the boundary. You can use the variables Xg, Yg, Zg to relate deformations to original coordinates. That way, your geometry can depend just on time, as you want, or on some other variable.
Regards,
Jesus.